{"id":116864,"date":"2019-08-16T18:09:46","date_gmt":"2019-08-16T16:09:46","guid":{"rendered":"https:\/\/www.cined.com\/?p=116864"},"modified":"2019-08-16T19:05:58","modified_gmt":"2019-08-16T17:05:58","slug":"realtime-incamera-vfx-green-screen-future","status":"publish","type":"post","link":"https:\/\/staging.cined.dev\/es\/realtime-incamera-vfx-green-screen-future\/","title":{"rendered":"Los efectos visuales en-c\u00e1mara en tiempo real podr\u00edan ser el futuro de las pantallas verdes"},"content":{"rendered":"<p><strong>Durante el Grupo de Usuarios de Unreal Engine en la SIGGRAPH 2019, el equipo de Unreal Engine mostr\u00f3 una impresionante tecnolog\u00eda de efectos visuales en-c\u00e1mara en tiempo real que podr\u00eda cambiar la forma en que se hacen las pel\u00edculas. Si bien este t\u00e9rmino suele usarse en exceso, esta tecnolog\u00eda podr\u00eda ser revolucionaria y matar a la pantalla verde\/azul en un futuro cercano. Miremos m\u00e1s de cerca.<\/strong><\/p>\n<p><iframe title=\"Real-Time In-Camera VFX for Next-Gen Filmmaking  | Project Spotlight | Unreal Engine\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/bErPsq5kPzE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2>Unreal Engine<\/h2>\n<p>Unreal Engine es un motor de juegos desarrollado por Epic Games que est\u00e1 disponible desde 1998. De hecho, puedes usarlo para crear videojuegos como Fortnite. Pero tambi\u00e9n puedes utilizar la tecnolog\u00eda en tiempo real de Unreal Engine para prop\u00f3sitos de arquitectura, realidad virtual y realidad aumentada, e incluso para la realizaci\u00f3n cinematogr\u00e1fica.<\/p>\n<p>El motor Unreal Engine es un ecosistema de herramientas y aplicaciones. El c\u00f3digo fuente completo est\u00e1 disponible de forma gratuita, por lo que todos pueden modificarlo y expandir las diversas caracter\u00edsticas del motor. Si no eres un \u201centendido de c\u00f3digos&#8221;, no te preocupes. Es f\u00e1cil e intuitivo probar y crear lo que quieras en Unreal Engine sin tener que escribir una sola l\u00ednea de c\u00f3digo.<\/p>\n<p>El tipo de gr\u00e1ficos o videos fotorrealistas que puedes obtener de Unreal Engine son impresionantes.<\/p>\n<div id=\"attachment_116693\" style=\"width: 650px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.cined.com\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_Featured.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-116693\" class=\"size-large wp-image-116693\" src=\"https:\/\/www.cined.com\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_Featured-640x360.jpg\" alt=\"UnrealEngineInCameraVFX_Featured\" width=\"640\" height=\"360\" srcset=\"https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_Featured-640x360.jpg 640w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_Featured-300x169.jpg 300w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_Featured-768x432.jpg 768w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_Featured-340x190.jpg 340w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_Featured-409x230.jpg 409w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_Featured.jpg 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><p id=\"caption-attachment-116693\" class=\"wp-caption-text\">Cr\u00e9dito de la imagen: Unreal Engine.<\/p><\/div>\n<h2>Efectos Visuales en-c\u00e1mara en tiempo real<\/h2>\n<p>El equipo de Unreal Engine ha revelado un emocionante proyecto de colaboraci\u00f3n con Lux Machina, Magnopus, Profile Studios, Quixel, ARRI y Matt Workman. Me gusta ver gente como Matt Workman involucrado en este tipo de proyectos. Para hacerla corta, Matt es director de fotograf\u00eda y fundador de Cinematography Database. Adem\u00e1s, es el creador de Cine Designer, que es una de las herramientas de preproducci\u00f3n e iluminaci\u00f3n m\u00e1s potentes para Directores de Fotograf\u00eda disponibles en el mercado.<\/p>\n<div id=\"attachment_116696\" style=\"width: 650px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.cined.com\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_01.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-116696\" class=\"size-large wp-image-116696\" src=\"https:\/\/www.cined.com\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_01-640x360.jpg\" alt=\"UnrealEngineInCameraVFX_01\" width=\"640\" height=\"360\" srcset=\"https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_01-640x360.jpg 640w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_01-300x169.jpg 300w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_01-768x432.jpg 768w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_01-340x190.jpg 340w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_01-409x230.jpg 409w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_01.jpg 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><p id=\"caption-attachment-116696\" class=\"wp-caption-text\">Matt Workman durante el Grupo de Usuarios de Unreal Engine en la SIGGRAPH 2019. Cr\u00e9dito de la imagen: Unreal Engine.<\/p><\/div>\n<p>Durante su evento de Unreal Engine User Group en SIGGRAPH 2019, todo el equipo experiment\u00f3 con efectos visuales en-c\u00e1mara en tiempo real. Esta es la configuraci\u00f3n:<\/p>\n<ol>\n<li>Un estudio con cuatro paneles LED gigantes (tres paredes y un techo) para recrear el fondo.<\/li>\n<li>Los cuatro paneles LED funcionan con nDisplay para representar el Proyecto de Unreal Engine simult\u00e1neamente en las cuatro pantallas.<\/li>\n<li>Varios SkyPanels ARRI controlados por motor en todo el estudio. De esa manera, el equipo puede hacer coincidir en tiempo real la iluminaci\u00f3n del &#8220;sujeto real&#8221; y la iluminaci\u00f3n del fondo.<\/li>\n<li>Un par de sensores en la c\u00e1mara que est\u00e1n vinculados al Unreal Engine. De esa manera, el fondo 3D de Unreal Engine se mueve de acuerdo con la posici\u00f3n de la c\u00e1mara (y la distancia focal) en el espacio.<\/li>\n<\/ol>\n<p>Los resultados en el video al comienzo de este art\u00edculo son impresionantes. El actor y los accesorios est\u00e1n perfectamente mezclados con el entorno\/fondo. Todo eso sucede en-c\u00e1mara en tiempo real sin la necesidad de pantallas verdes.<\/p>\n<div id=\"attachment_116704\" style=\"width: 650px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.cined.com\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_02.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-116704\" class=\"size-large wp-image-116704\" src=\"https:\/\/www.cined.com\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_02-640x360.jpg\" alt=\"UnrealEngineInCameraVFX_02\" width=\"640\" height=\"360\" srcset=\"https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_02-640x360.jpg 640w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_02-300x169.jpg 300w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_02-768x432.jpg 768w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_02-340x190.jpg 340w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_02-409x230.jpg 409w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_02.jpg 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><p id=\"caption-attachment-116704\" class=\"wp-caption-text\">Cr\u00e9dito de la imagen: Unreal Engine.<\/p><\/div>\n<h2>\u00bfEl final de las filmaciones con pantalla verde?<\/h2>\n<p>La belleza de este sistema es que todo en el fondo son gr\u00e1ficos por computadora. Si no te gusta algo en la escena, o algo no est\u00e1 en el lugar correcto para un \u00e1ngulo de c\u00e1mara espec\u00edfico, lo quitas del camino. En el ejemplo de Unreal Engine, puedes ver qu\u00e9 tan f\u00e1cilmente recogen una roca y la desplazan en tiempo real.<\/p>\n<p>Sin embargo, si filmas tu pel\u00edcula en pantalla verde\/azul tambi\u00e9n podr\u00edas hacerlo en postproducci\u00f3n, \u00bfverdad? Es cierto, pero significa que tendr\u00edas que modificar tu escena 3D y renderizarla nuevamente.<\/p>\n<div id=\"attachment_116713\" style=\"width: 650px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.cined.com\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_03.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-116713\" class=\"size-large wp-image-116713\" src=\"https:\/\/www.cined.com\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_03-640x360.jpg\" alt=\"UnrealEngineInCameraVFX_03\" width=\"640\" height=\"360\" srcset=\"https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_03-640x360.jpg 640w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_03-300x169.jpg 300w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_03-768x432.jpg 768w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_03-340x190.jpg 340w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_03-409x230.jpg 409w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_03.jpg 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><p id=\"caption-attachment-116713\" class=\"wp-caption-text\">Cr\u00e9dito de la imagen: Unreal Engine.<\/p><\/div>\n<p>La principal ventaja de esta tecnolog\u00eda es que todo sucede en-c\u00e1mara en tiempo real. Puedes ahorrarte una enorme cantidad de tiempo de post-producci\u00f3n. Sin embargo, el principal inconveniente de esta tecnolog\u00eda es que una vez que finaliza el rodaje, no puedes cambiar de opini\u00f3n sobre lo que sucede en segundo plano.<\/p>\n<p>En esta etapa de &#8220;prototipo&#8221;, creo que esta tecnolog\u00eda de Unreal Engine podr\u00eda ser \u00fatil para comerciales o proyectos de corta duraci\u00f3n. Por supuesto, todav\u00eda no est\u00e1 listo para largometrajes multimillonarios. Pero el futuro de los efectos visuales de seguro se ve emocionante.<\/p>\n<p><strong>\u00bfQu\u00e9 opinas de esta tecnolog\u00eda de efectos visuales en tiempo real en-c\u00e1mara de Unreal Engine? \u00bfCrees que podr\u00eda reemplazar la filmaci\u00f3n con pantalla verde\/azul en los pr\u00f3ximos a\u00f1os? \u00a1Cu\u00e9ntanos en los comentarios debajo!<\/strong><\/p>\n<116864-main-buylinks\/>","protected":false,"clean_render":"<p><strong>Durante el Grupo de Usuarios de Unreal Engine en la SIGGRAPH 2019, el equipo de Unreal Engine mostr\u00f3 una impresionante tecnolog\u00eda de efectos visuales en-c\u00e1mara en tiempo real que podr\u00eda cambiar la forma en que se hacen las pel\u00edculas. Si bien este t\u00e9rmino suele usarse en exceso, esta tecnolog\u00eda podr\u00eda ser revolucionaria y matar a la pantalla verde\/azul en un futuro cercano. Miremos m\u00e1s de cerca.<\/strong><\/p>\n<p><iframe title=\"Real-Time In-Camera VFX for Next-Gen Filmmaking  | Project Spotlight | Unreal Engine\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/bErPsq5kPzE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2>Unreal Engine<\/h2>\n<p>Unreal Engine es un motor de juegos desarrollado por Epic Games que est\u00e1 disponible desde 1998. De hecho, puedes usarlo para crear videojuegos como Fortnite. Pero tambi\u00e9n puedes utilizar la tecnolog\u00eda en tiempo real de Unreal Engine para prop\u00f3sitos de arquitectura, realidad virtual y realidad aumentada, e incluso para la realizaci\u00f3n cinematogr\u00e1fica.<\/p>\n<p>El motor Unreal Engine es un ecosistema de herramientas y aplicaciones. El c\u00f3digo fuente completo est\u00e1 disponible de forma gratuita, por lo que todos pueden modificarlo y expandir las diversas caracter\u00edsticas del motor. Si no eres un \u201centendido de c\u00f3digos&#8221;, no te preocupes. Es f\u00e1cil e intuitivo probar y crear lo que quieras en Unreal Engine sin tener que escribir una sola l\u00ednea de c\u00f3digo.<\/p>\n<p>El tipo de gr\u00e1ficos o videos fotorrealistas que puedes obtener de Unreal Engine son impresionantes.<\/p>\n<div id=\"attachment_116693\"  class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.cined.com\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_Featured.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-116693\" class=\"size-large wp-image-116693\" src=\"https:\/\/www.cined.com\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_Featured-640x360.jpg\" alt=\"UnrealEngineInCameraVFX_Featured\" width=\"640\" height=\"360\" srcset=\"https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_Featured-640x360.jpg 640w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_Featured-300x169.jpg 300w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_Featured-768x432.jpg 768w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_Featured-340x190.jpg 340w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_Featured-409x230.jpg 409w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_Featured.jpg 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><p id=\"caption-attachment-116693\" class=\"wp-caption-text\">Cr\u00e9dito de la imagen: Unreal Engine.<\/p><\/div>\n<h2>Efectos Visuales en-c\u00e1mara en tiempo real<\/h2>\n<p>El equipo de Unreal Engine ha revelado un emocionante proyecto de colaboraci\u00f3n con Lux Machina, Magnopus, Profile Studios, Quixel, ARRI y Matt Workman. Me gusta ver gente como Matt Workman involucrado en este tipo de proyectos. Para hacerla corta, Matt es director de fotograf\u00eda y fundador de Cinematography Database. Adem\u00e1s, es el creador de Cine Designer, que es una de las herramientas de preproducci\u00f3n e iluminaci\u00f3n m\u00e1s potentes para Directores de Fotograf\u00eda disponibles en el mercado.<\/p>\n<div id=\"attachment_116696\"  class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.cined.com\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_01.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-116696\" class=\"size-large wp-image-116696\" src=\"https:\/\/www.cined.com\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_01-640x360.jpg\" alt=\"UnrealEngineInCameraVFX_01\" width=\"640\" height=\"360\" srcset=\"https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_01-640x360.jpg 640w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_01-300x169.jpg 300w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_01-768x432.jpg 768w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_01-340x190.jpg 340w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_01-409x230.jpg 409w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_01.jpg 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><p id=\"caption-attachment-116696\" class=\"wp-caption-text\">Matt Workman durante el Grupo de Usuarios de Unreal Engine en la SIGGRAPH 2019. Cr\u00e9dito de la imagen: Unreal Engine.<\/p><\/div>\n<p>Durante su evento de Unreal Engine User Group en SIGGRAPH 2019, todo el equipo experiment\u00f3 con efectos visuales en-c\u00e1mara en tiempo real. Esta es la configuraci\u00f3n:<\/p>\n<ol>\n<li>Un estudio con cuatro paneles LED gigantes (tres paredes y un techo) para recrear el fondo.<\/li>\n<li>Los cuatro paneles LED funcionan con nDisplay para representar el Proyecto de Unreal Engine simult\u00e1neamente en las cuatro pantallas.<\/li>\n<li>Varios SkyPanels ARRI controlados por motor en todo el estudio. De esa manera, el equipo puede hacer coincidir en tiempo real la iluminaci\u00f3n del &#8220;sujeto real&#8221; y la iluminaci\u00f3n del fondo.<\/li>\n<li>Un par de sensores en la c\u00e1mara que est\u00e1n vinculados al Unreal Engine. De esa manera, el fondo 3D de Unreal Engine se mueve de acuerdo con la posici\u00f3n de la c\u00e1mara (y la distancia focal) en el espacio.<\/li>\n<\/ol>\n<p>Los resultados en el video al comienzo de este art\u00edculo son impresionantes. El actor y los accesorios est\u00e1n perfectamente mezclados con el entorno\/fondo. Todo eso sucede en-c\u00e1mara en tiempo real sin la necesidad de pantallas verdes.<\/p>\n<div id=\"attachment_116704\"  class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.cined.com\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_02.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-116704\" class=\"size-large wp-image-116704\" src=\"https:\/\/www.cined.com\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_02-640x360.jpg\" alt=\"UnrealEngineInCameraVFX_02\" width=\"640\" height=\"360\" srcset=\"https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_02-640x360.jpg 640w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_02-300x169.jpg 300w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_02-768x432.jpg 768w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_02-340x190.jpg 340w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_02-409x230.jpg 409w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_02.jpg 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><p id=\"caption-attachment-116704\" class=\"wp-caption-text\">Cr\u00e9dito de la imagen: Unreal Engine.<\/p><\/div>\n<h2>\u00bfEl final de las filmaciones con pantalla verde?<\/h2>\n<p>La belleza de este sistema es que todo en el fondo son gr\u00e1ficos por computadora. Si no te gusta algo en la escena, o algo no est\u00e1 en el lugar correcto para un \u00e1ngulo de c\u00e1mara espec\u00edfico, lo quitas del camino. En el ejemplo de Unreal Engine, puedes ver qu\u00e9 tan f\u00e1cilmente recogen una roca y la desplazan en tiempo real.<\/p>\n<p>Sin embargo, si filmas tu pel\u00edcula en pantalla verde\/azul tambi\u00e9n podr\u00edas hacerlo en postproducci\u00f3n, \u00bfverdad? Es cierto, pero significa que tendr\u00edas que modificar tu escena 3D y renderizarla nuevamente.<\/p>\n<div id=\"attachment_116713\"  class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.cined.com\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_03.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-116713\" class=\"size-large wp-image-116713\" src=\"https:\/\/www.cined.com\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_03-640x360.jpg\" alt=\"UnrealEngineInCameraVFX_03\" width=\"640\" height=\"360\" srcset=\"https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_03-640x360.jpg 640w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_03-300x169.jpg 300w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_03-768x432.jpg 768w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_03-340x190.jpg 340w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_03-409x230.jpg 409w, https:\/\/staging.cined.dev\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_03.jpg 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><p id=\"caption-attachment-116713\" class=\"wp-caption-text\">Cr\u00e9dito de la imagen: Unreal Engine.<\/p><\/div>\n<p>La principal ventaja de esta tecnolog\u00eda es que todo sucede en-c\u00e1mara en tiempo real. Puedes ahorrarte una enorme cantidad de tiempo de post-producci\u00f3n. Sin embargo, el principal inconveniente de esta tecnolog\u00eda es que una vez que finaliza el rodaje, no puedes cambiar de opini\u00f3n sobre lo que sucede en segundo plano.<\/p>\n<p>En esta etapa de &#8220;prototipo&#8221;, creo que esta tecnolog\u00eda de Unreal Engine podr\u00eda ser \u00fatil para comerciales o proyectos de corta duraci\u00f3n. Por supuesto, todav\u00eda no est\u00e1 listo para largometrajes multimillonarios. Pero el futuro de los efectos visuales de seguro se ve emocionante.<\/p>\n<p><strong>\u00bfQu\u00e9 opinas de esta tecnolog\u00eda de efectos visuales en tiempo real en-c\u00e1mara de Unreal Engine? \u00bfCrees que podr\u00eda reemplazar la filmaci\u00f3n con pantalla verde\/azul en los pr\u00f3ximos a\u00f1os? \u00a1Cu\u00e9ntanos en los comentarios debajo!<\/strong><\/p>\n<116864-main-buylinks\/>"},"excerpt":{"rendered":"<p>Durante el Grupo de Usuarios de Unreal Engine en la SIGGRAPH 2019, el equipo de Unreal Engine mostr\u00f3 una impresionante tecnolog\u00eda de efectos visuales en-c\u00e1mara en tiempo real que podr\u00eda cambiar la forma en que se hacen las pel\u00edculas. Si bien este t\u00e9rmino suele usarse en exceso, esta tecnolog\u00eda podr\u00eda ser revolucionaria y matar a la pantalla verde\/azul en un futuro cercano. Miremos m\u00e1s de cerca. Unreal Engine Unreal Engine es un motor de juegos desarrollado por Epic Games que est\u00e1 disponible desde 1998. De hecho, puedes usarlo para crear videojuegos como Fortnite. Pero tambi\u00e9n puedes utilizar la tecnolog\u00eda en tiempo real de Unreal Engine para prop\u00f3sitos de arquitectura, realidad [&hellip;]<\/p>\n","protected":false},"author":15720,"featured_media":116695,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[{"id":42280,"name":"Industria","link":"https:\/\/staging.cined.dev\/es\/noticias\/industria\/","slug":"industria"},{"id":42290,"name":"Noticias","link":"https:\/\/staging.cined.dev\/es\/noticias\/","slug":"noticias"},{"id":42308,"name":"Software","link":"https:\/\/staging.cined.dev\/es\/noticias\/noticias-software\/","slug":"noticias-software"}],"tags":[33952,33953,33954,33957,33958,24823,29739,32480,32753],"tag_label":[],"brand":[],"class_list":["post-116864","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-industria","category-noticias","category-noticias-software","tag-blue-screen-es","tag-green-screen-es","tag-matt-workman-es","tag-pantalla-azul","tag-pantalla-verde","tag-vfx-es","tag-efectos-visuales","tag-en-camara","tag-tiempo-real"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v20.10 (Yoast SEO v25.3) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Los efectos visuales en-c\u00e1mara en tiempo real podr\u00edan ser el futuro de las pantallas verdes | CineD<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/staging.cined.dev\/es\/realtime-incamera-vfx-green-screen-future\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Los efectos visuales en-c\u00e1mara en tiempo real podr\u00edan ser el futuro de las pantallas verdes | CineD\" \/>\n<meta property=\"og:description\" content=\"Durante el Grupo de Usuarios de Unreal Engine en la SIGGRAPH 2019, el equipo de Unreal Engine mostr\u00f3 una impresionante tecnolog\u00eda de efectos visuales en-c\u00e1mara en tiempo real que podr\u00eda cambiar la forma en que se hacen las pel\u00edculas. Si bien este t\u00e9rmino suele usarse en exceso, esta tecnolog\u00eda podr\u00eda ser revolucionaria y matar a la pantalla verde\/azul en un futuro cercano. Miremos m\u00e1s de cerca. Unreal Engine Unreal Engine es un motor de juegos desarrollado por Epic Games que est\u00e1 disponible desde 1998. De hecho, puedes usarlo para crear videojuegos como Fortnite. Pero tambi\u00e9n puedes utilizar la tecnolog\u00eda en tiempo real de Unreal Engine para prop\u00f3sitos de arquitectura, realidad [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/staging.cined.dev\/es\/realtime-incamera-vfx-green-screen-future\/\" \/>\n<meta property=\"og:site_name\" content=\"CineD\" \/>\n<meta property=\"article:publisher\" content=\"http:\/\/www.facebook.com\/C5Dnews\" \/>\n<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/JeffLochOfficiel\/\" \/>\n<meta property=\"article:published_time\" content=\"2019-08-16T16:09:46+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2019-08-16T17:05:58+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.cined.com\/content\/uploads\/2019\/08\/UnrealEngineInCameraVFX_Featured.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1280\" \/>\n\t<meta property=\"og:image:height\" content=\"720\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" 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